public class DrawBridgeBlock
extends info.u_team.u_team_core.block.UTileEntityBlock
Modifier and Type | Field and Description |
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static net.minecraft.state.EnumProperty<net.minecraft.util.Direction> |
FACING |
Constructor and Description |
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DrawBridgeBlock(java.lang.String name) |
Modifier and Type | Method and Description |
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protected void |
fillStateContainer(net.minecraft.state.StateContainer.Builder<net.minecraft.block.Block,net.minecraft.block.BlockState> builder) |
net.minecraft.util.ActionResultType |
func_225533_a_(net.minecraft.block.BlockState state,
net.minecraft.world.World world,
net.minecraft.util.math.BlockPos pos,
net.minecraft.entity.player.PlayerEntity player,
net.minecraft.util.Hand hand,
net.minecraft.util.math.BlockRayTraceResult hit) |
net.minecraft.block.BlockState |
getStateForPlacement(net.minecraft.item.BlockItemUseContext context) |
net.minecraft.block.BlockState |
mirror(net.minecraft.block.BlockState state,
net.minecraft.util.Mirror mirror) |
void |
neighborChanged(net.minecraft.block.BlockState state,
net.minecraft.world.World world,
net.minecraft.util.math.BlockPos pos,
net.minecraft.block.Block block,
net.minecraft.util.math.BlockPos fromPos,
boolean isMoving) |
void |
onReplaced(net.minecraft.block.BlockState state,
net.minecraft.world.World world,
net.minecraft.util.math.BlockPos pos,
net.minecraft.block.BlockState newState,
boolean isMoving) |
net.minecraft.block.BlockState |
rotate(net.minecraft.block.BlockState state,
net.minecraft.util.Rotation rotation) |
createTileEntity, getTileEntityType, hasTileEntity
createBlockItem, getBlockItem, getEntryName
addInformation, allowsMovement, animateTick, asItem, canDropFromExplosion, canEntitySpawn, cannotAttach, canProvidePower, canSpawnInBlock, canSustainPlant, doesSideFillSquare, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, func_220055_a, func_220064_c, func_220074_n, func_225534_a_, func_225541_a_, func_225542_b_, func_225543_m_, func_226891_m_, func_226892_n_, func_229869_c_, func_229870_f_, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getContainer, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getLightValue, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getRenderType, getShape, getSlipperiness, getSlipperiness, getSoundType, getStateById, getStateContainer, getStateId, getStrongPower, getTags, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasComparatorInputOverride, hasSolidSide, hasTileEntity, isAir, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isSideInvisible, isSolid, isValidPosition, isVariableOpacity, makeCuboidShape, needsPostProcessing, nudgeEntitiesWithNewState, onBlockAdded, onBlockClicked, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, propagatesSkylightDown, replaceBlock, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, tickRate, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighbors, updatePostPlacement
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
isTileEntityFromType, openContainer, openContainer
addDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower
public static final net.minecraft.state.EnumProperty<net.minecraft.util.Direction> FACING
public void neighborChanged(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.block.Block block, net.minecraft.util.math.BlockPos fromPos, boolean isMoving)
neighborChanged
in class net.minecraft.block.Block
public net.minecraft.util.ActionResultType func_225533_a_(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.entity.player.PlayerEntity player, net.minecraft.util.Hand hand, net.minecraft.util.math.BlockRayTraceResult hit)
func_225533_a_
in class net.minecraft.block.Block
public void onReplaced(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.block.BlockState newState, boolean isMoving)
onReplaced
in class net.minecraft.block.Block
public net.minecraft.block.BlockState getStateForPlacement(net.minecraft.item.BlockItemUseContext context)
getStateForPlacement
in class net.minecraft.block.Block
public net.minecraft.block.BlockState rotate(net.minecraft.block.BlockState state, net.minecraft.util.Rotation rotation)
rotate
in class net.minecraft.block.Block
public net.minecraft.block.BlockState mirror(net.minecraft.block.BlockState state, net.minecraft.util.Mirror mirror)
mirror
in class net.minecraft.block.Block
protected void fillStateContainer(net.minecraft.state.StateContainer.Builder<net.minecraft.block.Block,net.minecraft.block.BlockState> builder)
fillStateContainer
in class net.minecraft.block.Block